Merchant Tradition & Ideology
Build a trading identity with Ideology, qualifying goods trades and the Caravanner specialist.
Current reference pages for Tool Progression: Stone to Electric. Find recipes, research requirements, settings, DLC rules and troubleshooting for the reviewed beta.
Reviewed October 26, 2026: 0.1.190.146 FULL FIXED R4, built against RimWorld 1.6.4871. A 1.7-branded illustration does not establish compatibility with that beta.
Start with installation and your first colony, check current options and defaults, or read the October update series. Use build history for older revisions and Wiki Corrections to suggest changes.
28 articles found.
Build a trading identity with Ideology, qualifying goods trades and the Caravanner specialist.
Use the settings search to find controls and distinguish documented defaults from choices saved in your colony.
Choose a defensive system, check its requirements, and test its boundaries before relying on it during an emergency.
Give the team the exact revision, repeatable steps and relevant evidence so the problem can be tested.
Choose a usable tool for the job, then build the material, research and charging support needed for the next tier.
Enable the presentation tools you want, then test a complete break and return before using them on stream.
Turn raw fibers and hides into usable materials, then use work aids without skipping recipe and research requirements.
Check the build, DLC, setting, research, bench and pawn requirements before treating a missing item as an installation failure.
Choose original Vulpite or V2, then plan food, alcohol, inherited appearance and childcare around the pawns in your colony.
Connect tools, ingredients, work orders and reachable storage so production can finish and its output can move.