Tools, toolbelts and progression
Build a dependable tool supply, then put the matching equipment on the worker who needs it.
Practical instructions for the current Tool Progression systems, reviewed against .146 FIXED R4 on October 26, 2026.
The reviewed package was built against RimWorld 1.6.4871. Biotech, Ideology, Royalty, Anomaly and Odyssey content follows the requirements stated in each guide. A later release can change these instructions.
Build a dependable tool supply, then put the matching equipment on the worker who needs it.
Add powered tools when your research, charger and material supply can support them.
Treat a transport attachment, a hauling job and a caravan journey as separate things to check.
Choose between the original Vulpite and V2, then plan food, alcohol and childcare around the actual pawns.
Support a hive's workers, forage and access before expecting honey or new colonies.
Distinguish edible harvests from plantable seeds, and check each cultivar's research, biome and DLC conditions.
Fishing baskets use shallow water; animal cages use dry land. Placement and collection need separate checks.
Follow the gem's processing stage and distinguish a crafted accessory from a provenance-bearing heirloom.
Choose a defensive system, check its requirements, and test its boundaries before relying on it during an emergency.
Keep processing, storage and work assignment connected so everyday supplies reach the people who need them.
Build a trading identity, assign its specialist, and keep player travel distinct from NPC itinerary markers.
Enable the presentation tools you want, then test a complete break and return before using them on stream.
Material roofing is an optional testing system. Use a backed-up colony and inspect the exact controls in your installed build.
Enable lumber milling to add a processing chain while preserving the identity of your wood.
Use wrought iron as an intermediate tool tier by enabling the optional smelting chain.
Discover the settlements around you, then use researched ground radio to expand eligible contacts.
Craft the eleven-piece furniture set at the bonecarver's bench, then install and rotate the finished pieces.
Use the R4 work rules to move reachable rot to a composter or accepting storage without letting cleaning replace the delivery.
Use a skilled fox crafter to make the revised robe from cloth, leather or raw hides at an early or advanced tailoring station.
Find controls by topic, then check the setting's own description and dependencies before changing it.